For those of you out of the loop, which none of you should be but just in case, patch 4.0.1 has been implemented on live servers today. This is a major content patch for cataclysm which is set to release December 7th of this year.
Now to the general dump. Most info is available elsewhere, and some information is going to effect every player, not just druids, but I am mainly focusing on things that will effect us.
We've previously unveiled some of the stat changes that are coming with Cataclysm, including stat alterations, stat removals, or changes to how they're obtained. This is an update to that preview intended to explain the actual changes and to detail what everyone will be seeing on their characters.
Stat Changes
Stamina - Due to the assigning of Strength, Agility, and Intellect, non-plate wearers have more Stamina than before. Health pools are now much closer between plate-wearers and other classes.
Spirit - This stat should only be found on healing gear. Non-healing casters have other systems in place to regenerate mana.
Intellect - Intellect now grants Spell Power and increases your Critical Strike chance with spells.
Haste - Haste should now be more attractive for melee classes by allowing them to recover resources such as rage, energy, and runes more quickly. Our intention is for Haste to let you "do stuff" more often.
Parry - Parry provides the same avoidance as Dodge, and you'll receive a percentage of your strength as Parry Rating.
Mastery - This is a new stat that will allow players to become better at whatever makes their chosen talent tree cool or unique. It's directly tied to talents, so what you gain from improving this stat is entirely dependent upon your class and the talent specialization you choose. We’ll talk more about specific Mastery benefits in the future.
Armor - The amount of bonus Armor received per stat point on items has been drastically reduced, and Armor is no longer given by Agility. In addition, Armor now better mitigates differences among Armor types so that protection from mail, leather, and cloth is much closer to that of plate.
Resilience - This now only affects damage done by players and their pets. It will not impact crit chance, crit damage, mana drains, or other such effects.
Removed From Items
Attack Power - This stat is rarely present on items, although it is derived from other stats. Strength and Agility, which are present on items, grant the appropriate amount of Attack Power (generally 2 Attack Power per point of Strength or Agility) depending upon which stat a particular class favors.
Block Rating - Block has been redesigned to scale better. Blocked attacks will simply hit for 30% less damage. Block Rating is no longer given out directly as a stat. Instead, Mastery for Protection paladins and Protection warriors increases the chance to block.
Spell Power - Spell Power is no longer present on most items. Instead, as mentioned above, Intellect now grants Spell Power. One exception is that caster weapons still have Spell Power. This allows us to make weapons proportionately more powerful for casters in the same way they are for melee classes.
Armor Penetration - This stat is no longer present on items. Armor Penetration still exists in talents and abilities.
Shield Block Value - There are some effects that increase the Block value by a percentage, but this does not exist as a stat.
Removed From the Game
MP5 - This stat no longer exists in the game. Holy paladins and Restoration shaman have been redesigned to benefit from Spirit.
Defense - Defense is now removed from the game. Tanking classes will become uncrittable versus creatures by shifting into Defensive Stance, Blood Presence, or Bear Form, or by using Righteous Fury.
Spell Ranks - Spell ranks now cease to exist. All spells have one rank and will scale appropriately by caster level. The levels at which you can learn certain spells have been changed in order to fill in some of the gaps, and there are many new spells to learn along the way as well.
Weapon Skill - This stat will be removed from the game completely. Classes will start with all the weapon skills they need to know and will not need to improve them.
What Else You Should Know
Combat ratings - Ratings are much harder to "cap out" at maximum gear levels. Ratings are steeper in Cataclysm, and creatures in later tiers of content will be harder to hit or crit, similar to how level-83 mobs are harder to hit or crit than level-80 mobs.
Reforging - This new itemization customization feature allows you to partially change the stats on an item. You can reduce the value of an existing stat on an item, and add an equivalent amount of another stat that was not already present on the item. This makes it far easier to reach important thresholds like the Hit Rating and Expertise Rating caps.
Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Eclipse
- This is a new mechanic being added for Balance druids. The resource is managed through a new bar near the health and mana bars. As the druid casts Arcane spells, the bar moves towards the sun element until the druid achieves a Solar Eclipse, which buffs Nature damage. The goal is then to cast Nature spells, until the bar moves toward the moon element, which triggers a Lunar Eclipse and buffs Arcane damage. The gameplay becomes trying to quickly move the bar from one end to the other in order to maximize each Eclipse buff.
Power Auras / Spell Procs Alert
The extremely popular Power Auras is now part of the default interface. You will now get visual alerts when most of your procs are ready, each with its own unique art.
Reforging
Reforging is finally here! You can swap 40% of any of the secondary stats of an item (mostly ratings) for another secondary stat. Reforging is done by NPCs in Capital Cities, ask a guard if you want to know where they are!
Reforging is finally here! You can swap 40% of any of the secondary stats of an item (mostly ratings) for another secondary stat. Reforging is done by NPCs in Capital Cities, ask a guard if you want to know where they are!
Relic Slots Items
Most items had their stats changed a little to match the new mechanics but the biggest change is on relics. They now have stats and can be socketed, future relics will not be restricted to a single class.
Most items had their stats changed a little to match the new mechanics but the biggest change is on relics. They now have stats and can be socketed, future relics will not be restricted to a single class.
Currency and Honor Calculator
The old currency and honor points will be converted to new values with this patch! The currency calculator has been updated to the latest values, is now pretty, and even supports the 4000 Justice / Honor points cap for gold conversion!
The old currency and honor points will be converted to new values with this patch! The currency calculator has been updated to the latest values, is now pretty, and even supports the 4000 Justice / Honor points cap for gold conversion!
In the upcoming 4.0.1 patch, we'll be introducing a major overhaul of the current glyph system. This update features a host of changes including the addition of a new glyph tier, the transition of glyphs from consumable items to permanent spells, and a more streamlined user interface.
In its Prime
Glyphs will now be separated into three different tiers: minor, major, and prime.
In its Prime
Glyphs will now be separated into three different tiers: minor, major, and prime.
- Prime - Prime glyphs will typically provide direct increases to damage or healing throughput. Examples of prime glyphs include Glyph of Howling Blast, which will cause the death knight ability Howling Blast to infect targets with Frost Fever, and Glyph of Insect Swarm, which increases the damage of druid's Insect Swarm ability by 30%.
- Major - Major glyphs will typically augment spells and abilities to offer additional utility. Examples of major glyphs include Glyph of Silencing Shot, which will cause a hunter to instantly gain 10 focus when successfully silencing an enemy's spell cast, and Glyph of Ice Block, which will reset the cooldown on Frost Nova every time a mage uses Ice Block.
- Minor - Minor glyphs will typically provide players with additional convenience or cosmetic changes. Examples of minor glyphs include Glyph of Righteousness which will reduce the mana cost of Seal of Righteousness for paladins by 50%, and Glyph of Levitate which will remove the reagent requirement for a priest's Levitate spell.
In total, there will be nine glyph slots: three minor, three major, and three prime. As players level, they will be able to progressively unlock "sets" of these slots in increments of three (one minor slot, one major slot, and one prime slot). The first set of glyph slots will be unlocked at level 25, the second at level 50, and the final at level 75.
Teach a Man to Glyph...
In addition to the glyph tier changes, glyphs will also be transitioning from single-use items to permanent spells that a player can learn. While the item from which a glyph will be taught will still be consumed on use, once a glyph is learned, a player will always have access to it. This functionality will feel very similar to the current mechanic that allows players to learn certain recipes and patterns from item drops.
Despite these changes, activating a glyph will more or less function as it does now. To activate a glyph, players will simply need to select the desired glyph from their list of known glyphs and then click on the appropriate tiered slot.
Dust to Dust
With the transition from single-use items to permanent spells, the process for switching activated glyphs has been slightly altered. Similar to activating a learned glyph, players will need to select the new glyph from their list of known glyphs and then "place" it on top of the old glyph. While this process will not destroy the old glyph as it does at present, it will require a new reagent, Dust of Disappearance, which can be purchased from Inscription vendors or be crafted by scribes.
As a precaution, the following dialogue will also appear before a glyph is exchanged:
Are you sure you want to inscribe this glyph? The existing glyph will be lost.
Cost: 1 Dust of Disappearance
Players will be given the opportunity to confirm the exchange or cancel out of it. Please note that the old glyph will not be permanently lost; it will simply be deactivated.
Gotta Catch'em All
To complement each of these changes, the glyph UI window has been completely redesigned. All glyphs will now be organized in the glyph panel according to their tier (minor, major, or prime) and, much like how class spells and abilities display in the trainer window, will be sortable by "Already Known," "Unavailable," and "All Glyphs" categories. Players will also be able to search for glyphs using keywords and results will populate under each corresponding collapsible tier.
To access the new glyph UI, players will need to open up the Talent pane (default: N) and then click on the "Glyphs" tab.
If you need a list of all the Glyphs available for your class, make sure you check out yesterday's Glyph Preview!
HERE COMES THE MEGA DUMP! Are you prepared?
Cataclysm (Level 80+) Skills
- Thrash - Deals [ 19% of AP + 272 ] damage, and causes all targets within 8 yards to bleed for [ 3% of AP + 170 ] damage over 6 sec. / 25 Rage, 8 yd range, Instant, 6 sec cooldown
- Stampeding Roar - The druid roars, increasing all nearby friendly players movement speed within 10 yards by 40% for 6 sec. / 30 Energy, Instant, 2 min cooldown
- Stampeding Roar - The druid roars, increasing all nearby friendly players movement speed within 10 yards by 40% for 6 sec. / 15 Rage, Instant, 2 min cooldown
- Wild Mushroom - Grow a magical Mushroom with 5 Health at the target location. After 6 sec, the Mushroom will become invisible. When detonated by the Druid, all Mushrooms will explode dealing 1164.88 to 1409.44 damage to all nearby enemies within 3 yards. Only 3 Mushrooms can be placed at one time.
Use Wild Mushroom: Detonate to detonate all Mushrooms. / 11% of base mana, 40 yd range, 0.5 sec cast - Wild Mushroom: Detonate - Detonates all of your Wild Mushrooms, dealing 1164.88 to 1409.44 damage to all nearby targets within yards. / 40 yd range, Instant, 10 sec cooldown
Balance
Primary Spells
- Starsurge - You fuse the power of the moon and sun, launching a devastating blast of energy at the target. Causes 1272.16 to 1756.79 Spellstorm damage to the target and generates 15 Lunar or Solar energy, whichever is more beneficial to you. 11% of base mana, 40 yd range, 2 sec cast, 15 sec cooldown
- Moonfury (Passive) - Arcane and Nature spell damage increased by 25%. Increases the critical strike damage bonus of your Wrath, Moonfire, Starfire, Insect Swarm and Starfall spells by 100%.
- Total Eclipse (Mastery) - Increases the bonus damage from Eclipse by 12%. Each point of Mastery increases the bonus by an additional 1.5%.
Skills
- Cyclone is now a 2 sec cast, up from 1.5 sec
- Innervate now regenerates mana equal to 20% of the caster's maximum mana pool (Old - Regenerates 225% of the caster's base mana pool)
- Soothe no longer reduces the range at which beasts attack, now dispels all enrage effects
- Starfire now has a 40 yards range, up from 30 yards.
- Faerie Fire no longer decreases the armor of the target by 5%, now decreases by 4% and stacks up to 3 times; range increased to 35 yd from 30 yd.
- Hibernate now causes the target to sleep for up to 40 sec, up from 20 sec.
- Entangling Roots now lasts 30 sec, up from 12 sec; range increased to 35 yards, up from 30 yards; 2 sec cast, up from 1.5 sec. (Tree of Life: becomes instant cast, damage increased by 200%.)
- Thorns now lasts 20 sec, down from 10 minutes; costs 36% of base mana, up from 17%; has a 45 second cooldown, up from 0; and deals [ 42.1% of Spell Power + 446.94 ] or [ 42.1% of AP + 446.94 ] damage depending on the highest.
- Moonfire DoT lasts 12 sec, up from 9 sec; 40 yd range, up from 30 yd.
- Wrath now costs 14% of base mana, up from 8%; range increased to 40 yd from 30 yd; cast time increased to 2.5 sec, up from 1.5 sec. (Tree of Life: cast time reduced by 50%, damage increased by 30%.)
- Insect Swarm is no longer a talent and is now a skill trained at level 20.
Talents Changes
- Starfall is now a Tier 7 talent, down from Tier 11. Now affects targets within 40 yards of the caster, up from 30 yds. No longer causes splash damage around the enemy targets.
- Earth and Moon is now a Tier 5 talent with 1 rank, down from Tier 10 with 3 ranks. Now increases spell damage taken by 8%, down from 4/9/13%; increases personal spell damage by 2%, down from 2/4/6%.
- Typhoon is now a Tier 3 talent, down from Tier 9. Now costs 32% of base mana, up from 25%.
- Force of Nature is now a Tier 5 talent, down from Tier 9. Now has a 40 yard range, up from 30 yd.
- Gale Winds is now a Tier 4 talent, down from Tier 9.
- Owlkin Frenzy is now a Tier 4 talent, down from Tier 8.
- Moonkin Form is now a Tier 3 talent, down from Tier 7. No longer has a chance to regenerate mana on spell crits or reduces damage taken while stunned. Now increases Arcane and Nature spell damage by 10%. Now increases armor contribution from items by 120%, down from 370%. No longer increases spell critical chance of party/raid members, now instead grants 5% spell haste to all nearby friendly and raid targets.
- Dreamstate is now a Tier 5 talent with 2 ranks, down from Tier 6 with 3 ranks. No longer provides constant mana regeneration, now causes innervate to regain an additional 15/30% of mana when cast on yourself.
- Balance of Power is now a Tier 2 talent, down from Tier 6. No longer reduces damage taken from spells, now increases nature and arcane spell damage by 1/2%. Now increases spell hit rating by 50/100% of Spirit, changed from 2/4%.
- Nature's Grace is now a Tier 1 talent, down from Tier 3. No longer increases spell casting speed after spell criticals, now gives 5/10/15% spell haste for 15 sec. after casting Moonfire or Insect Swarm. 1 minute cooldown, resets on Lunar or Solar Eclipse.
- Moonglow now reduces the mana cost of all damage and healing spells by 3/6/9%.
- Nature's Majesty is now a Tier 1 talent, down from Tier 2. Now increases critical strike chance with all spells by 2/4%.
- Starlight Wrath now has 3 ranks, down from 5. Now reduces cast time of Wrath and Starfire by 0.15/0.25/0.5 sec, changed from 0.1/0.2/0.3/0.4/0.5 sec.
- Genesis is now a Tier 2 talent with 3 ranks, up from a Tier 1 talent with 5 ranks. No longer increases damage done by periodic spells, now increases the duration of Moonfire and Insect Swarm by 2/4/6 sec. Now increases healing done by periodic spells by 2/4/6%, up from 1/2/3/4/5%. Now also increases healing done by Swiftmend.
New Talents
- Lunar Shower - When you cast Moonfire, you gain Lunar Shower. Lunar Shower increases the direct damage done by your Moonfire by 15/30/45%, and reduces the mana cost by 10/20/30%. This effect is refreshed and amplified when you move, stacking up to 3 times. Effect lasts for 3 sec.
- Fungal Growth - When your Treants die or your Wild Mushrooms are triggered, you spawn a Fungal Growth at its wake covering the area within 8 yards, slowing all enemy targets by 25/50%. Lasts 10 sec.
- Sunfire - While in Solar Eclipse, your Moonfire spell will morph into Sunfire.
- Euphoria - While not in an Eclipse state, you have a 12/24% chance to double the Solar or Lunar energy generated by your Wrath or Starfire when they deal damage. When you reach a Solar or Lunar eclipse, you instantly are restored 6/12% of your total mana.
- Shooting Stars - You have a 2/4% chance when you deal damage with your Moonfire or Insect Swarm to instantly reset the cooldown of your Starsurge and reduce its cast time by 100%. Lasts 8 sec.
Removed Talents
- Wrath of Cenarius has been removed from the tree.
- Improved Moonkin Form has been removed from the tree.
- Improved Faerie Fire has been removed from the tree.
- Moonfury has been removed from the tree.
- Lunar Guidance has been removed from the tree.
- Insect Swarm is now a trained spell.
- Improved Insect Swarm has been removed from the tree.
- Vengeance has been removed from the tree.
- Celestial Focus has been removed from the tree.
- Brambles has been removed from the tree.
- Nature's Splendor has been removed from the tree.
- Nature's Reach has been removed from the tree.
- Improved Moonfire has been removed from the tree.
Feral
Primary Spells
- Mangle is now a primary spell trained at level 10. Mangle (Bear) now deals 230% normal damage, up from 115% and costs 15 rage, down from 20 rage. Mangle (Cat) now deals 230% normal damage, up from 200% and costs 35 energy, down from 45 energy.
- Aggression (Passive) - Increases your attack power by 25%.
- Feral Instinct (Passive) - Reduces the chance enemies have to detect you while Prowling.
- Vengeance (Passive) - Each time you take damage while in Bear Form, you gain 5% of the damage taken as attack power, up to a maximum of 10% of your health.
- Savage Defender (Mastery) - Increases the damage absorbed by your Savage Defense ability by 32%. Each point of Mastery increases the absorb by an additional 4%.
- Razor Claws (Mastery) - Increases the damage done by your bleed abilities by 25.04%. Each point of Mastery increases bleed damage by an additional 3.13%.
Skills
- Savage Roar no longer increases all physical damage done, now increases autoattack damage only.
- Swipe (Cat) now deals 215% weapon damage, down from 250% weapon damage; costs 45 energy, down from 50 energy.
- Swift Flight Form now costs 8% of base mana, down from 13%.
- Flight Form now costs 8% of base mana, down from 13%
- Aquatic Form now costs 8% of base mana, down from 13%.
- Travel Form now costs 8% of base mana, down from 13%.
- Lacerate now stacks up to 3 times, down from 5 times.
- Maim no longer interrupts non-player spellcasting.
- Savage Defense now has a 50% chance to activate on a critical strike, down from 100%; reduces damage taken from the next physical attack by 65% of AP, up from 25%.
- Frenzied Regeneration now additionally increases max health by 30% and increases health to 30% if below that value.
- Ferocious Bite now consumes up to 35 additional energy to deal up to 100% more damage, up from 30 energy at a conversion rate. (Feral Aggression: Increases damage by 5/10%.)
- Ravage now causes 550% damage, up from 385%.
- Cower now reduces threat by 10%.
- Dash now increases movement speed by 70%, up from 50%.
- Rake now costs 35 energy, down from 40 energy.
- Tiger's Fury now increases physical damage done by 10%, up from 80.
- Shred now costs 40 energy, down from 60 energy.
- Cat Form now costs 5% of base mana, down from 35%.
- Claw now costs 40 energy, down from 45 energy.
- Rip DoT now lasts 16 seconds, up from 12 sec.
- Faerie Fire (Feral) no longer decreases the target's armor by 5%, now decreases the target's armor by 4% and stacks up to 3 times.
- Swipe (Bear) now costs 30 rage, up from 20 rage and has a 6 second cooldown, up from 0 sec.
- Bash no longer interrupts non-player spellcasting and now stuns the target for 4 sec, up from 2 sec.
- Enrage no longer reduces base armor, now increases physical damage taken by 10%.
- Bear Form now costs 5% of base mana, down from 35%. Now increases armor contribution of cloth and leather items by 65% (before LVL 40) / 120% (after LVL 40), down from 180/370%. Now causes agility to increase attack power.
- Demoralizing Roar no longer decreases nearby enemies' attack power, now reduces the physical damage done by 10%.
- Maul no longer occurs on next melee attack, now is an instant attack with a 3 sec cooldown and costs 30 rage, up from 15 rage.
- Skull Bash has been added in both Cat and Bear forms - You charge and skull bash the target, interrupting spellcasting and preventing any spell in that school from being cast for 5 sec. 25 Energy or 15 Rage, 13 yd range, Instant, 1 min cooldown
Talents Changes
- Berserk is now a Tier 7 talent, down from Tier 11. Now also gives your Lacerate periodic damage has a 30% chance to refresh the cooldown of your Mangle (Bear) ability and make it cost no rage.
- Rend and Tear is now a Tier 6 and 3 Ranks talent, down from Tier 10 and 5 Ranks. Increases damage done by Maul and Shred on bleeding targets by 7/13/20% (up from 4/8/12/16/20%) and critical strike chance of Ferocious Bite on bleeding targets by 8/17/25%. (Up from 5/10/15/20/25%)
- King of the Jungle is now a Tier 3 talent, down from Tier 9. No longer reduces the mana cost of Bear Form and Cat Form.
- Infected Wounds is now a Tier 2 and 2 Ranks talent, down from Tier 8 and 3 Ranks. Now also affects Ravage. Reduces movement speed of the target by 25/50% (up from 16/34/50%) and the attack speed by 10/20% (up from 7/14/20%).
- Leader of the Pack is now a Tier 4 talent, down from Tier 7. Now increases all critical strike chance of party and raid members by 5% instead of just melee and ranged. In addition, your melee critical strikes in Cat Form and Bear Form cause you to heal for 8% of your total health and gain 8% of your maximum mana. This effect cannot occur more than once every 6 sec.
- Natural Reaction is now a Tier 5 and 2 Ranks talent, down from Tier 6 and 3 Ranks. Now also reduces damage taken while in Bear Form by 6/12%, dodge bonus while in Bear Form increased to 3/6% (up from 2/4%), generates 1/3 rage every time you dodge while in Bear Form. (Up from 1/2/3)
- Brutal Impact is now a Tier 4 talent, down from Tier 5. Now decreases the cooldown of Bash by 5/10 sec (down from 15/30 sec). Now also decreases the cooldown of Skull Bash by 25/50 sec, and causes victims of your Skull Bash ability to have 15/30% increased mana cost for their spells for 10 sec.
- Feral Charge is now a Tier 3 talent, down from Tier 5. No longer interrupts spell cast for 4 sec.
- Nurturing Instinct is now a Tier 4 talent, down from Tier 5.
- Predatory Strikes is now a Tier 1 and 2 Ranks talent, down from Tier 4 and 3 Ranks. Increases the critical strike chance of your Ravage by 25/50% on targets at or above 80% health. Your finishing moves have a 10/20% chance per combo point to make your next Nature spell with a base casting time less than 10 sec. become an instant cast spell.
- Primal Fury is now a Tier 2 talent, down from Tier 4.
- Feral Swiftness is now a Tier 1 talent, down from Tier 3.
- Survival Instincts is now a Tier 5 talent, up from Tier 3. now reduces all damage taken by 60% for 12 sec instead of increasing maximum health by 30% for 20 sec. Only useable while in Bear Form or Cat Form. Cooldown increased from 3 min to 5 min.
- Thick Hide is now a Tier 3 talent, up from Tier 2. Now also increases armor while in Bear Form by an additional 11/22/33%, and reduces the chance you'll be critically hit by melee attacks by 2/4/6%.
- Feral Aggression is now a Tier 2 and 2 Ranks talent, up from Tier 1 and 5 Ranks. Increases the damage caused by your Ferocious Bite by 5/10% and causes Faerie Fire (Feral) to apply 2/3 stacks of the Faerie Fire effect when cast.
New Talents
- Fury Swipes - When you auto-attack while in Cat form or Bear form, you have a 5/10/15% chance to cause a Fury Swipe dealing 200% weapon damage. This effect cannot occur more than once every 3 sec.
- Blood in the Water - When you Ferocious Bite a target at or below 25% health, you have a 100% chance to instantly refresh the duration of your Rip on the target.
- Pulverize - Deals 120% weapon damage plus additional 484.812 damage for each of your Lacerate applications on the target, and increases your melee critical strike chance by 3% for each Lacerate application consumed for 10 sec. / 15 Rage, 5 yd range, Instant
- Primal Madness - Tiger's Fury and Berserk also increase your current and maximum energy by 20 during their durations, and your Enrage and Berserk abilities instantly generate 12 Rage.
- Endless Carnage - Increases the duration of your Rake by 6 sec and your Savage Roar and Pulverize by 8 sec.
- (Feral Charge) Feral Charge - Causes you to leap behind an enemy, dazing them for 3 sec. / 10 Energy, 8-25 yd range, Instant, 30 sec cooldown
- Stampede - Increases your melee haste by 30% after you use Feral Charge (Bear) for 8 sec, and your next Ravage will temporarly not require stealth for 10 sec after you use Feral Charge (Cat), and cost 100% less energy.
- Furor - Grants you a 33/66/100% chance to gain 10 Rage when you shapeshift into Bear Form, allows you to keep up to 100 of your Energy when you shapeshift into Cat Form, and increases your maximum mana by 5/10/15%.
Removed Talents
- Primal Gore has been removed from the tree.
- Mangle is now a primary spell of the Feral tree.
- Improved Mangle has been removed from the tree.
- Protector of the Pack has been removed from the tree.
- Predatory Instincts has been removed from the tree.
- Improved Leader of the Pack has been removed from the tree.
- Primal Tenacity is gone.
- Heart of the Wild has been removed from the tree.
- Survival of the Fittest has been removed from the tree.
- Shredding Attacks is gone.
- Primal Precision has been removed from the tree.
- Sharpened Claws has been removed from the tree.
- Feral Instinct has been removed from the tree.
- Savage Fury has been removed from the tree.
- Ferocity has been removed from the tree.
Restoration
Primary Spells
- Swiftmend - Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal the target for 4685.41. / 10% of base mana, 40 yd range, Instant cast, 15 sec cooldown
- Gift of Nature (Passive) - Healing increased by 25%.
- Meditation (Passive) - Allows 50% of your mana regeneration from Spirit to continue while in combat.
- Symbiosis (Mastery) - Increases the potency of your healing spells by 10% on targets already affected by one of your heal over time spells. Each point of Mastery increases heal potency by an additional 1.25%.
Skills
- Omen of Clarity (Passive) - Your damage and healing spells have a small chance to cause you to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next cast-time damaging or healing spell or offensive feral ability by 100%. If specialized as a Feral Druid, Omen of Clarity will also have a chance to occur from your auto-attacks.
- Nature's Focus (Passive) - Reduces the pushback suffered from damaging attacks while casting Healing Touch, Regrowth, Tranquility, Rebirth and Nourish.
- Nourish now costs 10% of base mana, down from 18% of base mana. Cast time increased from 1.5 sec to 3 sec. Now heals for 2153 to 2502, up from 1883 to 2187.
- Lifebloom now costs 7% of base mana, down from 28%. Now heals the target for 2045 over 10 sec, up from 371 over 7 sec. Lifebloom can be active only on one target at a time. ( Tree of Life : Can be cast on unlimited targets. )
- Tranquility now costs 32% of base mana, down from 70% of base mana. Reworked - Now heals 5 nearby lowest health party or raid targets within 40 yards with Tranquility every 2 sec for 8 sec. Tranquility heals for 3478.7 plus an additional 307.65 every 2 sec over 8 sec. Stacks up to 3 times. The Druid must channel to maintain the spell.
- Remove Curse is now named Remove Corruption. Now removes 1 Curse and 1 Poison effect. Cost increased from 17% of base mana, up from 8% of base mana.
- Rebirth now resurrects with 20% health and mana. No longer costs mana. Range increased from 30 yards to 40 yards. Cooldown increased from 10 min to 30 min.
- Regrowth now heals 3030 to 3383 and another 970 over 6 sec, up from 2234 to 2494 and another 2345 over 21 sec. Now costs 35% of base mana, up from 29% of base mana. Cast time reduced to 1.5 sec, down from 2 sec. ( Tree of Life : Instant cast. )
- Revive now resurrects with 35% of maximum health and mana. Range increased to 40 yards, up from 30 yards.
- Rejuvenation now heals for 1171 every 3 sec for 12 sec. Up from 1690 over 15 sec. Cost increased to 20% of base mana, up from 18% of base mana..
- Healing Touch now heal for 6461 to 7630, up from 3750 to 4428. Cost increased to 38% of base mana, up from 17% of base mana. Cast time increased to 3 sec, up from 1.5 sec.
- Mark of the Wild now increases the friendly target's Strength, Agility, Stamina, and Intellect by 5%, and all magical resistances by [ ( Level 1-70 : (Level/2) / Level 71-80 : (Level/2 + 0.714 * (Level - 70)) / Level 81 or above : (Level + 2.5 * (Level - 70) + 3.5 * (Level - 80)) ) - 3.5 ], for 1 hr. If target is in your party or raid, all party and raid members will be affected.
Talents Changes
- Wild Growth is now a Tier 5 talent, down from Tier 11. Cost increased from 23% of base mana to 27% of base mana. Cooldown increased from 6 sec to 10 sec. Now prioritizes healing most injured party members. Now heals for 2568.14 over 7 sec, up from 1442. ( Tree of Life : Affects an additional 2 targets. )
- Gift of the Earthmother is now a Tier 6 and 3 Ranks talent, down from Tier 10 and 5 Ranks. Revamped - Increases the healing done when your Lifebloom expires by 5/10/15%, and causes your Rejuvenation spell to also instantly heal for 5/10/15% of the total periodic effect.
- Revitalize is now a Tier 3 talent, down from Tier 9. Revamped - When you periodically heal with your Rejuvenation or Lifebloom spells, you have a 8/16/24% chance to instantly regenerate 3% of your total mana. This effect cannot occur more than once every 6 sec. In addition, you also grant Replenishment when you cast or refresh Lifebloom. Lifebloom. Replenishment - Grants up to 10 party or raid members mana regeneration equal to 1% of the maximum mana per 10 sec. Lasts for 15 sec.
- Tree of Life is now a Tier 7 talent, down from Tier 9. Revamped - Shapeshift into the tree of life, increasing healing done by 15% and increasing your armor by 120%. In addition, some of your spells are temporarly enhanced while shapeshifted. Lasts 30 sec. Enhanced spells: Lifebloom, Wild Growth, Regrowth, Entangling Roots, Wrath
- Living Seed is now a Tier 3 talent, down from Tier 8. Now has a 100% chance to proc at all ranks.
- Natural Perfection is now a Tier 5 and 2 Ranks talent, down from Tier 7 and 3 Ranks. Renamed to Nature's Ward and reworked - Whenever you take an attack while at or below 50% health, you have a 50/100% chance to automatically cast Rejuvenation on yourself with no mana cost.
- Empowered Touch is now a Tier 4 talent, down from Tier 6. Reworked - Increases the healing done by your Healing Touch and Nourish spells by 5/10%, and your Nourish spell has a 50/100% chance to refresh the duration of your Lifebloom on targets.
- Nature's Bounty is now a Tier 4 and 3 ranks spell, down from Tier 6 and 5 Ranks. No longer increases critical effect chance of Nourish. Now increases critical effect of Regrowth by 20/40/60% (Up from 5/10/15/20/25%). Also, you have a 33/66/100% chance when you critically heal with Healing Touch and Nourish to reduce the remaining cooldown of your Swiftmend spell by 0.5 sec.
- Nature's Swiftness is now a Tier 3 talent, down from Tier 5.
- Improved Rejuvenation is now a Tier 2 talent, down from Tier 4. Now also affects Swiftmend.
- Master Shapeshifter is now a Tier 2 and 1 Rank talent, down from Tier 3 and 1 Rank. Maximum bonus remains unchanged.
- Naturalist is now a Tier 1 and 2 ranks talent, down from Tier 2 and 5 Ranks. Reduces the cast time of your Healing Touch and Nourish spells by 0.25/0.5 sec.
- Natural Shapeshifter is now a Tier 1 and 2 Ranks talent, down from Tier 2 and 3 Ranks. Reduces the mana cost of all shapeshifting by 10/20%. (Down from 10/20/30%)
New Talents
- Swift Rejuvenation - Reduces the global cooldown of your Rejuvenation by 0.25/0.5 sec.
- Efflorescence - When you heal with your Swiftmend spell you also sprout a bed of healing flora underneath the target, healing all nearby friendly targets within 8 yards for 20/40/60% of the amount healed by your Swiftmend over 7 sec.
- Nature's Cure - Empowers your Remove Corruption spell to also remove a magic effect from a friendly target.
- Malfurion's Gift - Whenever you heal with your Lifebloom spell, you have a 2/4% chance to cause Omen of Clarity.
- Fury of Stormrage - Reduces the mana cost of your Wrath spell by 50/100%, and when you deal damage with your Wrath spell you have a 6/12% chance to cause your next Starfire to be instant cast within 8 sec.
- Perseverance - Reduces all spell damage taken by 2/4/6%.
- Blessing of the Grove - Increases the healing done by your Rejuvenation by 2/4% and the direct damage of your Moonfire by 3/6%.
- Heart of the Wild - Increases your Intellect by 2/4/6%. In addition, while in Bear Form your Stamina is increased by 3/7/10% and while in Cat Form your attack power is increased by 3/7/10%.
Removed Talents
- Improved Barkskin has been removed from the tree.
- Improved Tree of Life has been removed from the tree.
- Empowered Rejuvenation has been removed from the tree.
- Living Spirit has been removed from the tree.
- Gift of Nature has been removed from the tree.
- Improved Tranquility has been removed from the tree.
- Tranquil Spirit has been removed from the tree.
- Intensity has been removed from the tree.
- Omen of Clarity is gone. (Now passive)
- Improved Mark of the Wild has been removed from the tree.
- Nature's Focus has been removed from the tree.
- Furor has been removed from the tree.
Thanks for baring with me as you saw the monstrous post. I will be updating after tonight's attempt at raiding if I feel as though I want to rant and complain or praise anything.
THANKS FOR READING.

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