Friday, August 27, 2010

Pretty Colors! - Some Cata and Blizzcon Updates

So, I really want this little guy. He looks so menacing, it's terrible irresistible. Since I didn't get Blizzcon tickets I will most likely be ordering the online stuff and that means he will be my new best friend! Eeeep!



On a different note, I have been thinking about blizzcon. I think I might go next year, pending work and money allow. Right now I am
planning a big move in a few weeks so even if I did want to go and the tickets where available, purchasing them would probably be tough. Not to mention room and board. Gah.

HOWEVER! I do not want to miss out. If you are going to blizzcon, you should take a picture with a "I <3 Shoop" sign, and I will post it here and love you forever!


So, blizz is implementing a power aura type feature in cata which I find to be way overdo. They released some cool looking graphics that I will share below. I think the sun and moon graphics need a little more sparkle, but that is just me.
















I get most if not all of my info from www.mmo-champion.com so credit to them for the pics and info.

Wednesday, August 25, 2010

Short and Sweet - Baking the Cake and Eating it too.

So TPA has been working on hard mode Lich King for a few weeks now. Tonight, we were hoping to get a good group and head in there and attempt to slay him some more.




Unfortunately, with things out of our control, the group wasn't stellar so we did Ruby Sanctum instead. I had some internet problems, but that is beside the point. Afterward, we were struggling with how to spend the last 3 hours of raid time.

So....

A group of us put together a ten man ToGC mount run and guess who got the mount! "Grats noob! Mreheheh" (if you don't understand this, head to video section of blog)
So yeah, I am a happy camper. That's the Short and Sweet, hope you enjoyed it!


Sunday, August 22, 2010

Staying in the Loop - Druid Changes


I didn't receive a beta invite and to be honest I really wish I would have. Before I really didn't want to see spoilers and incomplete content. I wanted to open the box and be thrilled to see new stuff. At this point I just want to test out my resto druid. Oh well. I have to be content to learn things from websites like mmo-champion and such. Below is a copy and paste of the post from the front page of www.mmo-champion.com






Balance
  • Wild Mushroom changed, only 3 mushrooms can be placed at one time (Down from 5).
  • Cyclone cast time increased to 2 sec. Up from 1.5 sec.
  • Faerie Fire now has a 35 yards range, up from 30 yards.
  • Insect Swarm now has a 40 yards range, up from 30 yards.
  • Starfire now has a 40 yards range, up from 30 yards.
  • Entangling Roots now has a 35 yards range, up from 30 yards.
  • Thorns now lasts 20 sec, down from 10 minutes. Damage increased by 1400% (Deals 447 damage instead of 32)
  • Moonfire now has a 40 yards range, up from 30 yards.
  • Wrath now has a 40 yards range, up from 30 yards.
  • Moonkin Form now increases Nature and Arcane spell damage by 10%.
  • Starlight Wrath now reduces cast time by 0.15/0.25/0.5 sec. (Up from 0.1/0.2/0.3 sec)

Feral
  • Lacerate now stacks up to 3 times, down from 5 times.
  • Mangle (Bear) no longer has a cooldown.
  • Improved Feral Charge is now named Stampede
  • Heart of the Wild moved to Tier 1 restoration.
  • Furor is now a Feral Tier 1 talent - Gives you 33/66/100% chance to gain 10 Rage when you shapeshift into Bear Form, and you keep up to 33/66/100 of your Energy when you shapeshift into Cat Form, and increases your total Intellect by 2/4/6%.

Restoration
  • Tranquility now heals every 2 sec, down from 5 sec.
  • Rebirth now has a 40 yards range, up from 30 yards.
  • Revive now has a 40 yards range, up from 30 yards.
  • Empowered Rejuvenation (Tier 6) renamed to Swift Rejuvenation (Tier 5) and revamped - Reduces the global cooldown of your Rejuvenation by 0.25/0.5 sec.
  • Efflorescence now affects friendly targets within 4 yards, down from 15 yards.
  • Wild Growth mana cost reduced to 27% of base mana, down from 55% of base mana.
  • Fury of Stormrage moved from Tier 5 to Tier 4. Now also reduces the mana cost of your Wrath spell by 50/100%.
  • Gift of the Earthmother moved from Tier 5 to Tier 6. Rejuvenation spell instant heal increased from 3/6% to 5/10%.
  • Nature's Bounty now increases critical strike chance on Regrowth by 20/40/60% (Up from 10/20/30%) and now has a 33/66/100% chance to proc. (Up from 20/40/60%)
  • Empowered Touch now Increases the healing done by your Healing Touch and Nourish spells by 5/10%, and your Nourish spell has a 50/100% chance to refresh the duration of your Lifebloom on targets.
  • Naturalist moved from Tier 2 to Tier 1. Changed to 2-Ranks, down from 3-Ranks. Reduces the cast time of your Healing Touch and Nourish spells by 0.25/0.5 sec. (Up from 0.15/0.35/0.5 sec)
  • Natural Shapeshifter is now a 2 ranks talent, down from 3 Ranks.
  • Nature's Cure (Tier 5) *New* - Empowers your Remove Corruption spell to also remove a magic effect from a friendly target.
  • Heart of the Wild is now a Tier 1 Restoration talent - Increases your maximum mana by 5/10/15%. In addition, while in Bear Form your Stamina is increased by 3/7/10% and while in Cat Form your attack power is increased by 3/7/10%.


Well, they nerfed efflorescence. I kind of figured it was coming. Lets be realistic. They pretty much gave us another wild growth in the process of trying to move us away from being super effective with a small number of spells. Of course, in the process of nerfing our new toy, they gave us a break by lowering the mana cost of wild growth.

Now I don't know about you gu
ys, but tier eight was BY FAR my favorite four piece bonus. The instant heal of rejuve was amazing, and I am THRILLED they brought it back. Then they buffed it. Oh my gosh.

I am so glad they fixed the first tier of the resto tree... I was really disappointing to put points in something that did nothing for me.


Overall I am loving the new changes. I think the dispelling magic talent is pretty nifty. I really wish I could check out the beta, but for now...

Saturday, August 21, 2010

First Post Jidders - Testing the Waters


Welcome to Shoop's ranting. It doesn't all make sense and it may not all be completely thought out, and if you don't like it, I don't care.

Now for some tree talk.

In the past couple months I have noticed that I have had an abundance of people asking me what I thought about the tree form in cataclysm and how they are handling our precious druid healing icon. Despite the chatter about the model makeover, I hear a lot about the 50% movement speed decrease. I played a druid back when tree form was slower, so the idea that they added the movement speed decrease doesn't surprise me a bit. I believe they were thinking more along the lines of a penalty for using it so that we don't pop it whenever it is off cooldown. This makes a lot of sense! The idea around changing tree form was not only to give druids the ability to display their purples, but to give us a strategical cooldown as compensation. Though they may change it, and I believe they will, I think the reason you are seeing it in beta is because it was an idea, and adding it right away and then removing it later is a smoother transition then adding it later down the road when the talent has been explored, just to see what happens.



Along with the tree form druids are going from being a 2-3 button healer to a healing class with a multitude of tools. A lot of the people hating on blizzards idea to expand our horizons are those druids who ENJOY our spec/rotation being simple. I can definitely sympathize. Being able to blanket a raid with rejuves and wild growth when its off cooldown and be secure that I have done my job does appeal to me. I enjoy the play style, though simple, because it feels right to me. I will admit that I am a little concerned how much I will enjoy playing a resto druid with the revived spells, but I am optimistic. I think at the moment I wish I could do more. I with I had a choice. Do I wild growth the melee because three of them are taking damage, or can I regrowth the worst of it and rejuve the others. It will help the good druids, and players in general, pull away into their own class. The ones that can make the right choices will be the ones that will shine.