So I don't know how many of you are interested in the PTR, but I got sucked in thinking it would help if I messed around with the talents before they go live, so I could get acclimated. I specced my pally too. That cone healing ability makes me squeal every time. It is just so much fun!I still can't help but wonder what they were thinking nerfing the resto druids mana regen thingy. We already have enough replenish and I want my unlimited mana back! Gah. OQ more right?
On another note about the PTR, if anyone has a list of updated addons let me know. I have become super attached to clique and grid, and I would really like to have those for healing.
Alright, now down to business. Here are the latest druid updates.
Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Balance
- Wild Mushroom now becomes visible after 6 sec, up from 4 sec. Base damage increased by 400% (from 269-304 to 1300-1573 damage)
- Wild Mushroom: Detonate no longer costs mana, now has a 10 sec cooldown, and affects target within 10 yards, down from 15 yards.
- Starsurge now generates 15 Solar or Lunar Energy, up from 10.
- Euphoria first effect revamped - While not in an Eclipse state, you have a 12/24% chance to double the Solar or Lunar energy generated by your Wrath or Starfire when they deal damage. When you reach a Solar or Lunar eclipse, you instantly are restored 6/12% of your total mana.
- Earth and Moon now increases spell damage taken by 8%, down from 13%.
- Lunar Guidance is gone.
- Genesis no longer increases the damage done by your periodic spells and increases the duration of your Moonfire and Insect Swarm by 6 sec instead.
- Nature's Grace revamped - You gain 5/10/15% spell haste after you cast Moonfire or Insect Swarm, lasting 15 sec. This effect has 1 minute cooldown. When you gain Lunar or Solar Eclipse, the cooldown of Nature's Torment is instantly reset.
- Dreamstate (Tier 5) *New* - When you cast your Innervate on yourself, you regain an additional 10/30% of your total mana over its duration.
- Sunfire (Tier 5) *New* - While in Solar Eclipse, your Moonfire spell will morph into Sunfire - Burns the enemy for 196.24 to 239.85 Nature damage and then an additional [ 374.92 * ( Genesis : 100%/102%/104%/106% ) ] Nature damage over 12 sec.
- Shooting Stars (Tier 3) *New* - You have a 2/4% chance when you deal damage with your Moonfire or Insect Swarm to instantly reset the cooldown of your Starsurge and reduce its cast time by 100%. Lasts 8 sec.
- Overgrowth (Tier 2) *New* - Your Entangling Roots and Nature's Grasp have a 50/100% chance to also root all enemies within 8 yards of the target.
Feral
- Lacerate base damage increased by 200%, DoT damage reduced by 200%.
- Flight Form now costs 8% of base mana, down from 13% of base mana.
- Swipe (Bear) now costs 30 Rage, up from 15 Rage.
- Skull Bash now has a 13 yards range, down from 18 yards.
- Aquatic Form now costs 8% of base mana, down from 13% of base mana.
- Travel Form now costs 8% of base mana, down from 13% of base mana.
- Mangle (Bear) now deals 230% normal damage, up from 115%. additional damage increased by 100% (eg. from 333 to 667)
- Berserk now causes your Mangle (Bear) to have no cooldown and has an additional effect - Your Lacerate periodic damage has a 30% chance to refresh the cooldown of your Mangle (Bear) ability and make it cost no rage.
- Feast of Flesh is now named Blood in the Water.
- Shapeshifter is gone.
Restoration
- Nourish now costs 10% of base mana, up from 7% of base mana. Base healing reduced by 25%.
- Nature's Focus (Passive) *New* - Reduces the pushback suffered from damaging attacks while casting Healing Touch, Regrowth, Tranquility, Rebirth and Nourish.
- Nature's Ward revamped - Whenever you take an attack while at or below 50% health, you have a 50/100% chance to automatically cast Rejuvenation on yourself with no mana cost.
- Fury of Stormrage no longer procs from healing spells and now affects Starfire - Reduces the mana cost of your Wrath spell by 100%, and when you deal damage with your Wrath spell you have a 15/30% chance to cause your next Starfire to be instant cast within 8 sec.
- Revitalize now causes you to grant Replenishment when you cast or Refresh Lifebloom - Replenishment - Grants up to 10 party or raid members mana regeneration equal to 1% of the maximum mana per 10 sec. Lasts for 15 sec.
- Malfurion's Gift (Tier 4) *New* - Whenever you heal with your Lifebloom spell, you have a 3/6% chance to cause Omen of Clarity.
The first thing to note is the buff to wild mushrooms. It looks like it they are buffing it mainly for PvP, upping the time before they are visible, and buffing the damage. Imagine 3 moonkins putting their mushrooms on the flag in warsong. BOOM! haha.
They were obviously not satisfied yet with the amount of mana regen and the feel of the boomkin so I will look forward to seeing some more tweaks. The change the entangling roots is exciting though! I hope they keep that around.
They lowered the mana cost of aquatic form, travel form, and flight form. Pretty nifty. Otherwise the changed to feral aren't exciting to me as I do not like to melee dps or tank.
When I was on the PTR on my druid I noticed nourish and healing wave healing for the same amount, yet nourish costing less mana. In turn, the change to nourish comes with no surprise on my end. I also figured they would do something with cast time for druid now that it will be a bigger deal with us. Natures focus will suffice. I have to say though, I am sad they changed the mana back to us to a replenish. It is still beta so we will see.
Until next time! I plan to mess around more with my holy pally and let you guys know what I think. A little booming too, I suppose.
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